These traits give bonuses to the country, however, there are also traits that simply change the AI's behavior and yet others that appear to do nothing in particular. Modifiers can unfortunately not directly be used in place of triggers or effects (but see this workaround), usually an effect from for example a national focus, would add an idea (national spirit) that. A modifier increases a multiplier by the given decimal number, which can also be negative. There are many leader traits, and only some of them affect the player directly. A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. ![]() ![]() While most countries can support being ruled by any ideology in the game, not every country has a unique name for each ideology's political party. If a leader for a country's ideology is not established in the game files, then a new one will be randomly generated that can be given benefits from political advisors. ![]() They are each connected to one national leader and an ideology. Political Parties are the ruling political parties in any given nation.
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